Schedule
Key Dates
Sept 6 - Fall term begins. Full fall, early fall, and fall/winter classes begin.
Sept 20 - Last day for registration & course changes
Sept 30 - Last day to withdraw from full fall and fall/winter courses with a full fee adjustment.
Oct 9 - Thanksgiving Holiday
Oct 23 - 27 - Fall Reading Week
Dec 8th - End of Fall term (classes follow a Monday schedule)
January 8, 2024 - Winter term begins. Full winter and early winter classes begin.
March 15, 2024 Last day for academic withdrawal from fall/winter courses.
April 10, 2024 Winter term ends.
Schedule Overview
Fall Term 2023
Week
Wed
Topic
3
September 20
Lecture: What are the Middle Ages? (Game play - Prof. Noggins. Medieval Times or children's book exercise)
September 22
Discussion: Myths of the Middle Ages
September 28
Optional Field Trip: Canadian War Museum Exhibit: Wargames
September 29
Lecture: Medieval Games: case studies
October 6
Lecture: The Middle Ages in Modern Games (continued)
6
October 9
Thanksgiving
October 13
Hands-on History - Medieval Manuscripts at Carleton
October 20
Lecture: Mythbusting: Power, Gender, Honour
Introduction to Reacting and character sheets distributed
October 23-27
Reading Week
November 3
Lecture: The History of the Crusades
Winter Term 2024
Week
Day
Topic
1
January 10
Game Design Exercise: A Medieval Roll and Race I
January 12
Game Design Exercise: A Medieval Roll and Race II
2
January 17
Medieval Spain – Geography and Early Medieval History
January 19
Medieval Spain – Politics
3
January 24
Medieval Spain - Religion
January 26
Focus on Medieval Spain : the Surrender of Toledo (1085)
4
January 31
RTTP Game Design/ Project Outline/ team selection
February 2
Game Brainstorming – brainstorming a topic
5
February 7
​RPG Character Design I - the theory
February 9
RPG Character Design II - research help and brainstorming
6
February 14
Discussion of Timeline Research
February 16
Drafting Character Networks
February 19-23
Winter Reading Week
7
February 28
Game Themes and Mechanics - Brainstorming
March 1
Central Intellectual Collisions - Brainstorming
8
March 6
Character Presentations I
March 8
Character Presentations II
9
March 13
Game Themes and Mechanics - Finalized
March 15
Central Intellectual Collisions - Finalized
10
March 20
Book Arts Lab - Type Setting
March 22
Group work
11
March 27
Book Arts Lab - Linocuts
March 29
Good Friday - Holiday
12
April 3
Peer review and refining
April 5
Peer review and refining
13
April 10
Finale
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