From 19th wargaming to modern Eurogames

Read/Watch/Listen

Kline, D. (2016). Participatory medievalism, role-playing, and digital gaming. In L. D'Arcens (Ed.), The Cambridge Companion to Medievalism (Cambridge Companions to Culture, pp. 75-88). Cambridge: Cambridge University Press. doi:10.1017/CCO9781316091708.006 (via Carleton Library)

William J. White, "The Right to Dream of the Middle Ages: Simulating the Medieval in Tabletop RPGs" in Daniel T. Kline, ed., Digital Gaming Re-Imagines the Middle Ages. Vol. 15. London: Routledge, 2014. (via Library).

Wintjes, J. (2017). When a Spiel is not a Game: The Prussian Kriegsspiel from 1824 to 1871. Vulcan, 5 (2017): 5-28. https://doi.org/10.1163/22134603-00501002

Wood, K. A History of Play in Print: Board Games from the Renaissance to Milton Bradley. Center for Gaming Research Occasional Paper Series, 44. 2018. https://digitalscholarship.unlv.edu/occ_papers/44

Woods, S. Eurogames: The Design, Culture and Play of Modern European Board Games. Jefferson: McFarland & Company, 2012. Ebook Online

Last updated