Gaming the Middle Ages
  • FYSM 1405A: Gaming the Middle Ages (2023/24)
  • How to join class
  • Course Information
    • Syllabus
      • What is a seminar?
        • Experimenting with Learning
        • Learning as Mental Exercise
      • Your Professor, Marc
      • Learning Outcomes
      • How much time do I spend...
      • Communication
      • Coursework
        • Participation
        • Readings
        • Writing
          • Notes
          • Classnotes
          • Game Speeches and Texts
            • Reacting to the Past: Introduction
            • RTTP Writing Rubric
            • RTTP Speaking Rubric
          • Game Design Project*
            • Timeline Exercise
            • Character Design
            • Historical Context
            • Game Mechanics
        • Peer Feedback
        • Process Letters
      • Assessment
      • Plagiarism
      • Deadlines*
    • Schedule
    • Exercises*
      • 1. Scavenger Hunt*
      • 2.1 Profile
      • 2.2 Introduction to Perusall (in class) - optional
        • Understanding the structure of a journal article
      • 3. Writing up a permanent note
      • 4. Writing up permanent and brainstorming notes
      • 5. Writing up Game reference notes*
      • 6. Research Quest*
    • Optional Learning Activities
    • Digital Tools
      • Office
      • Teams
      • Perusall
      • Google Apps
      • Brightspace
    • Game-Based Learning
      • Game Design
  • Pregame
    • 1. Prelude
  • Fundamentals
    • 2. What is History?
    • 3. What are the Middle Ages?
    • 4. What are Games?
      • Case Study: Chess
      • Medieval Game Cultures
  • Historical Games Studies
    • 5. Medieval Games
      • Roleplaying from Jousting to LARPing
      • From 19th wargaming to modern Eurogames
      • Digital Games: survey of medieval videogames
    • 6. Research Week*
    • 7. Mythbusting the Middle Ages
  • The Remaking of the Medieval World, 1204
    • 8. Background to the Fourth Crusade
    • Game Session 1: Faction Meetings
    • Game Session 2: Debate on Attack
    • Game Session 3: March Pact Debate
    • Game Session 4: March Pact Debate
    • Game Session 5: March Pact
    • Game Session 6: Siege and Sack
    • Game Session 7: Committee Deliberations
    • Game Session 8: Committee Pronouncements and Vote
    • Finale - Game Outcome and Debrief
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  1. Course Information
  2. Syllabus
  3. Coursework
  4. Writing
  5. Game Design Project*

Character Design

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