Interactive Fiction and History Storytelling

Goals

The goal for this week is to consider in what ways History, historical fiction and games (including interactive fiction) tell stories (narratives). Our goal should be to consider how the medium affects how stories get told (e.g. print vs digital) and how History tells stories differently (or the same) due to its disciplinary requirements.

Read/Watch Listen

White, Hayden. “Introduction: Historical Fiction, Fictional History, and Historical Reality.” Rethinking History, vol. 9, no. 2–3, 2005, pp. 147–57, https://doi.org/10.1080/13642520500149061.

Fisher, Alex. “Truth in Interactive Fiction.” Synthese (Dordrecht), vol. 200, no. 6, 2022, pp. 436-, https://doi.org/10.1007/s11229-022-03935-0.

Willis, M. D. (2019). Choose your own adventure: Examining the fictional content of video games as interactive fictions. The Journal of Aesthetics and Art Criticism, 77(1), 43–53. https://doi-org.proxy.library.carleton.ca/10.1111/jaac.12605

Lebowitz, Josiah., and Chris. Klug. Interactive Storytelling for Video Games : A Player-Centered Approach to Creating Memorable Characters and Stories. 1st edition, Focal Press, 2011, https://doi.org/10.4324/9780240817187. (text on Teams/Obsidian).

  • Read chapters 1 and 2, "Game Stories, Interactiity and What Players Want" and "A Brief History of Storytelling in Games".

Prepare

Twine tutorial: https://programminghistorian.org/en/lessons/interactive-text-games-using-twine

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