# Videogame Archives Initiatives

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Reproduced and edited from the [UMich Game Preservation resource page](https://guides.lib.umich.edu/c.php?g=282989\&p=5955093).
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* [Game Metadata and Citation Project](https://gamecip.soe.ucsc.edu/node/26) The Game Metadata and Citation Project (GAMECIP) is a multi-year IMLS-funded investigation of metadata needs and citation practices surrounding computer games in instititutional collections.
* [Learning Games Initiative Research Archive (LGIRA)](https://www.softwarepreservationnetwork.org/software-preservation-with-computer-game-archiving%E2%80%8B/) The Learning Games Initiative Research Archive (LGIRA), led by librarians at the University of Arizona in Tuscon, studies, teaches with, and builds computer games in educational contexts. The FCoP project aimed to bring together stakeholders and a community of interest around LGIRA, developing conversation and workflows around its “preservation through use” approach.
* [National Videogame Museum (UK)](https://thenvm.org/) The National Videogame Museum is a joint project between the National Media Museum and Nottingham Trent University, which aims to celebrate the videogame culture and preserve that history for researchers, developers, game fans and the public.
* [Software Preservation Society](http://www.softpres.org/home)The Software Preservation Society (SPS), formerly the Classic Amiga Preservation Society (CAPS), dedicates itself to the preservation of software for the future, namely classic games.
* [Video Game History Foundation](https://gamehistory.org/our-mission/) The Video Game History Foundation is a 501(c)3 non-profit organization dedicated to preserving, celebrating, and teaching the history of video games.
* [Videogame Music Preservation Foundation](http://www.vgmpf.com/Wiki/) A site where the music of videogames is kept alive by making it available for listening in the original formats as well as newer digital formats.


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