What do Games teach?

Goals for this week (February 1st)

  • Our goal this week is to reflect on the pedagogical value of games - what do they teach, how do they teach? Games have tremendous potential value for classrooms, museums, galleries and other public history venues, but we should consider what we might want games to do when communicating history.

  • Another goal is to get you practicing using Obsidian for making notes. You will practice creating notes and importing your annotations into them. By class, you should have completed exercise 4.

  • Discuss the two Free Topic classes:

    • What two topics should we choose?

    • Should we shift them around with the Student Presentation days?

    • Think about how would that affect class deadlines?

Read/Watch/Listen

Kevin Kee, Shawn Graham et al. "Towards a Theory of Good History Through Gaming." The Canadian Historical Review 90, no. 2 (2009): 303-326. https://doi.org/10.1353/can.0.0164. (Online Pdf; Online text).

R. Houghton, "Teaching the Middle Ages through Modern Games" in , Robert Houghton, editor. Teaching the Middle Ages through Modern Games : Using, Modding and Creating Games for Education and Impact. Walter de Gruyter GmbH, 2022, https://doi.org/10.1515/9783110712032. Consult via: https://doi-org.proxy.library.carleton.ca/10.1515/9783110712032

N. Dahya, J. Jenson, and K. Fong, "(En)gendering videogame development: A feminist approach to gender, education, and game studies". Review of Education, Pedagogy, and Cultural Studies 39(4) August 2017: 367- 390 - (PDF)

C. Konshuh and F. Klaassen, "The Renaissance Marriage Game: A Simulation for Large Classes," in Teaching the Middle Ages through Modern Games (see above)

Prepare:

Our goal is to get you practicing using Obsidian to write up literature notes.

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